30.12.11

Activated Memory I & II

Activated Memory is a two video project based on animated photographs of different parks and buildings of Montreal. Through the use of video feedback, 3D animation and color manipulations, the pictures render a new kind of space, a virtual world where only fragments of "reality" subsist. The music accompaniment is composed by Roger Tellier-Craig.




Activated Memory I is a journey through a serene landscape where the trees and fields are at once surreal and familiar.Through the use of video feedback, 3d animation and color manipulations, the pictures render a new kind of space, a virtual world where only fragments of "reality" subsist. This video was created for The Download Program of Rhizome.org. Music composed by Roger Tellier-Craig.




Activated Memory II, created for bubblebyte.org, uses buildings as the main subject of observation. As a counterpoint to parks (Activated Memory I), buildings are characterised by angular forms and opaque surfaces. Architecture is used as a point of departure to create instability. Buildings discompose their limits into the frame while the geometric original shapes and dimensions of the image loose control to create an entrance to a chaotic space where forms become liquid. Music composed by Roger Tellier-Craig.

------------------------------

The videos are also part of a solo show starting today on bubblebyte.org.


27.12.11

PETER CHAMBERLAIN

Hard to find informations about Peter Chamberlain, but here is an inspiring video.

19.12.11

UNDERSTANDING COMPUTERS

I found this book for a dollar in a second hand bookstore this weekend. I was thrilled.
This volume is one of a series that examines various aspects of computer technology and the role computers play in modern life. Computer Images, Understanding Computers, Time-Life Books, Alexandria, Virginia, 1986




Cover: Interlinked toroidal, or dougnut-like, shapes and cut-apart surface that unwraps from one toroid onto the other represent, in effect, a three dimensional space - an image virtually impossible for humans to visualize before the advent of the computer.



Artist Mark Lindquist created this portrait with a computer graphics paint system in much the same way that oils are applied to canvas. The image began as a rough, charcoal-like sketch to which the artist then added color, sparingly at first, but with increasing complexityas the work progressed. "I feel the most fluent, freest, working on the computer,"said Lindquist. "I love the idea of working with light rather than paints."



Melvin Prueitt



David Em



The main challenge presented by Rowes Wharf, a commercial building planned for the waterfront in Boston, was to design a structure that would blend esthetically with the city. Architects, thus spent much of their computer time creating models such as this one - a view of the Wharf with its surfaces filled in, integrated with a wire-fame view of the Boston skyline.



To generate this realistic rendering of the finished wharf, an artist called up a model and designated surfaces, colors, angle of light and point of view.

16.12.11

ELEANOR KENT


Landscape #2, 1986
cibachrome print from Apple lle, dimensions variable


Raspberry, 1983
cibachrome print from Apple lle, dimensions variable


New Suns, 1983
cibachrome print from Apple lle, dimensions variable


Init Hello, 1983
cibachrome print from Apple lle, dimensions variable


Seahorse, 1988
cibachrome print from Apple lle, dimensions variable

2.12.11

YOICHIRO KAWAGUCHI

Born in Tanegashima Is, Kagoshima Prefecture in 1952. Creating Computer Graphics since 1975, he is an internationally acclaimed CGI artist. He achieved a unique style using his "GROWTH Model", a model based on growth algorithm. Selforganinzing artificial life media metropolices and highly dense creations of primal wildness represent sailent characteristics of his work. http://individuals.iii.u-tokyo.ac.jp/~yoichiro/profile/profie.html








1.12.11

FICTIONS DVD

The DVDs of my video work for Le Révélateur are now officially available on Thrill Jockey!

20.11.11

EQUINOX COMPUTER GRAPHICS SPECIAL

Equinox Computer Graphics Special 1988. This is a one off Equinox computer graphics special documentary. It was first shown on UK Channel 4 back in 1988.

Part 1


Part 2


Part 3


Part 4


Part 5

10.11.11

NEWS

A lot of exciting news this month concerning my personal work. I thought I'd share! First, this week Roger Tellier-Craig AKA Le Révélateur and I had the chance to be invited to the Montreal Sessions, a radio show on CKUT, curated this month by Natasha Pickowicz. We played some music that inspired our work, and discussed about our projects among many other things. You can listen to the show here. (November 8th).

Other great news came from the San Francisco Label Root Strata.
A DVD of my work with Le Révélateur will be released on November 15th and 100 copies will be available to purchase online. Maxwell August Croy from the label did a great job designing the sleeve and the DVD cover from still images of the videos. I'll post more informations about it later.



I have also contributed to the online and printed magazine I WANT YOU, and it is out now! You can give a look here.

And finally, Le Révélateur and I will play a concert with new material at Casa Del Popolo this Saturday. The line-up is awesome (Steve Hauschildt + Driphouse + Souffle) so if you are in Montreal come check it out! The poster was made by the talented collage artist (and musician) Félix Morel.

2.11.11

DUNCAN BRINSMEAD









Siggraph Presentation




Amiga: Some of Duncan’s Original Work
video

website

1.11.11

ECLIPSE /// EVELYN C. HIRATA

I stumbled upon this video on youtube. Absolutely gorgeous.

27.10.11

LAURA BROTHERS

Stunning images by Laura Brothers... Please, check out her blog to see her drawings in the right resolution so you can see the flickers when scrolling down... Also, here is a nice interview she did for rhizome.











17.10.11

FEMMINIELLI /// ATLANTIDA

Music video for Femminielli. Experiments with basic 3D animation...

13.10.11

THE LUMINISTS // Dancing Calligraphy // 1992

Charles Cohen - audio
Eric Schefter - video
(1992)

Dancing Calligraphy was created at ETC in Jan. 1992, and edited later that year. In this piece we slowly strip away the layers of processing to reveal the source feedback that forms the basic ground from which the imagery arises.

In Dancing Calligraphy, the imagery was created utilizing control voltages from Charles' analog Buchla Synth controlling the Paik Raster Control Unit, the Jones Colorizer, and Jones Sequencer. We also used MidiMice and Buchla's Thunder midi controller to trigger DPaint4. The DPaint4 image cut a key in the video, revealing the many layers of processing that make up the final image.
http://datagarden.org/2656/beeps-and-boops-in-perspective/

http://vimeo.com/ursullivision
Thanks to Alex Tyson for this discovery.

28.9.11

REACTION-DIFFUSION /// EVA SCHINDLING

Computational reaction-diffusion systems mimic chemical pattern formation in nature. A mixture of two or more chemicals that react with each other and have different diffusion rates forms macroscopic patterns in time and space of chemical concentration. The chemical mixture stays in a continual flux and therefore far from equilibrium.

Alan Turing was the first one who proposed reaction-diffusion systems as a theoretical idea to explain biological morphogenesis. It demonstrates how breaking and pattern formation can arise out of a homogeneous, uniform state.

The Belousov-Zhabotinsky reaction is a special non-equilibrium system that works as a chemical oscillator as it cycles through its different states in autocatalytic fashion. If unmixed the diffusing chemicals spread and cause spirals to emerge and grow.

Also, give a look at her inspiring website filled with inspirations, projects, research, links etc. http://www.evsc.net





24.9.11

ACTIVATED MEMORY

Stills taken from a serie of videos in progress that I have entitled "Activated Memory". I'm using photographs that I take of Montreal parcs and houses and I animate them in order to create enclosed gardens and artificial environments.